Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bAtkRate,10;
9 bonus2
10 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
11 bonus2
12 bSkillAtk,"NW_WILD_FIRE",10;
13 bonus2
14 bSkillAtk,"RL_D_TAIL",3*(.@r/2);
15 if
16 (.@r
17 =7)
18 {
19 bonus
20 bLongAtkRate,10;
21 if
22 (.@r
23 =9)
24 {
25 bonus2
26 bSkillAtk,"RL_D_TAIL",25;
27 if
28 (.@r
29 =11)
30 {
31 bonus2
32 bAddSize,Size_All,15;
33 bonus2
34 bSkillCooldown,"RL_D_TAIL",-1000;
35 }
36 }
37 }
38 if
39 (.@g
40 =
41 ENCHANTGRADE_D)
42 {
43 bonus2
44 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
45 bonus2
46 bSkillAtk,"NW_WILD_FIRE",5;
47 if
48 (.@g
49 =
50 ENCHANTGRADE_C)
51 {
52 bonus
53 bPAtk,1;
54 bonus2
55 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
56 bonus2
57 bSkillAtk,"NW_WILD_FIRE",3;
58 if
59 (.@g
60 =
61 ENCHANTGRADE_B)
62 {
63 bonus
64 bCon,1;
65 bonus2
66 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
67 bonus2
68 bSkillAtk,"NW_WILD_FIRE",5;
69 }
70 }
71 } |