Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bAtkRate,2;
6 bonus
7 bBaseAtk,3*.@r;
8 bonus
9 bBaseAtk,3*(min(BaseLevel,195)/15);
10 if
11 (.@r
12 =7)
13 {
14 bonus
15 bLongAtkRate,getskilllv("GS_SINGLEACTION");
16 if
17 (.@r
18 =9)
19 {
20 bonus
21 bLongAtkRate,10;
22 bonus2
23 bSkillCooldown,"RL_FIRE_RAIN",-1000;
24 bonus2
25 bSkillAtk,"RL_R_TRIP",25;
26 bonus2
27 bSkillAtk,"RL_FIRE_RAIN",25;
28 if
29 (.@r
30 =11)
31 {
32 bonus2
33 bAddSize,Size_All,15;
34 bonus
35 bLongAtkRate,10;
36 if
37 (.@r
38 =13)
39 {
40 bonus2
41 bSkillAtk,"RL_R_TRIP",15;
42 bonus2
43 bSkillAtk,"RL_FIRE_RAIN",15;
44 }
45 }
46 }
47 } |