Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus2
10 bSkillAtk,"RL_FIREDANCE",10;
11 bonus
12 bBaseAtk,18*(.@r/3);
13 if
14 (.@r
15 =7)
16 {
17 bonus2
18 bSkillAtk,"RL_FIREDANCE",20;
19 if
20 (.@r
21 =9)
22 {
23 bonus2
24 bSubRace,RC_All,15;
25 bonus2
26 bSubRace,RC_Player_Human,-15;
27 bonus2
28 bSubRace,RC_Player_Doram,-15;
29 if
30 (.@r
31 =11)
32 {
33 bonus2
34 bSkillAtk,"RL_FIREDANCE",25;
35 if
36 (.@r
37 =12)
38 {
39 bonus
40 bLongAtkRate,15;
41 }
42 }
43 }
44 }
45 if
46 (.@g
47 =
48 ENCHANTGRADE_D)
49 {
50 if
51 (.@r
52 =11)
53 {
54 bonus2
55 bAddEle,Ele_All,15;
56 }
57 }
58 if
59 (.@g
60 =
61 ENCHANTGRADE_C)
62 {
63 bonus2
64 bSkillAtk,"RL_FIREDANCE",15;
65 if
66 (.@g
67 =
68 ENCHANTGRADE_B)
69 {
70 bonus
71 bAtkRate,7;
72 if
73 (.@g
74 =
75 ENCHANTGRADE_A)
76 {
77 bonus
78 bPAtk,(.@r/3);
79 bonus
80 bCon,(.@r/3);
81 }
82 }
83 } |