Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus2
10 bSkillAtk,"SS_REIKETSUHOU",10;
11 if
12 (BaseLevel
13 =210)
14 {
15 bonus
16 bMatkRate,7;
17 bonus
18 bMatk,70;
19 }
20 if
21 (BaseLevel
22 =220)
23 {
24 bonus2
25 bSkillAtk,"SS_REIKETSUHOU",5;
26 }
27 if
28 (BaseLevel
29 =230)
30 {
31 bonus2
32 bMagicAddSize,Size_All,10;
33 }
34 if
35 (.@r
36 =7)
37 {
38 bonus2
39 bMagicAtkEle,Ele_Earth,10;
40 bonus2
41 bMagicAtkEle,Ele_Water,10;
42 if
43 (.@r
44 =9)
45 {
46 bonus2
47 bSkillAtk,"SS_REIKETSUHOU",10;
48 if
49 (.@r
50 =10)
51 {
52 bonus2
53 bMagicAtkEle,Ele_Earth,10;
54 bonus2
55 bMagicAtkEle,Ele_Water,10;
56 if
57 (.@r
58 =11)
59 {
60 bonus2
61 bSkillAtk,"SS_REIKETSUHOU",10;
62 }
63 }
64 }
65 }
66 if
67 (.@g
68 =ENCHANTGRADE_D)
69 {
70 bonus2
71 bMagicAtkEle,Ele_Earth,10;
72 bonus2
73 bMagicAtkEle,Ele_Water,10;
74 if
75 (.@g
76 =ENCHANTGRADE_C)
77 {
78 bonus2
79 bSkillAtk,"SS_REIKETSUHOU",5;
80 if
81 (.@g
82 =ENCHANTGRADE_B)
83 {
84 bonus2
85 bSkillAtk,"SS_KINRYUUHOU",10;
86 if
87 (.@g
88 =ENCHANTGRADE_A)
89 {
90 bonus
91 bSMatk,4*(.@r/2);
92 bonus
93 bMatkRate,4*(.@r/2);
94 }
95 }
96 }
97 } |