Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bAtkRate,2;
8 bonus
9 bBaseAtk,3*.@r;
10 bonus
11 bBaseAtk,3*(min(BaseLevel,195)/15);
12 if
13 (.@r
14 =7)
15 {
16 bonus
17 bLongAtkRate,getskilllv("NJ_TOBIDOUGU");
18 if
19 (.@r
20 =9)
21 {
22 bonus
23 bLongAtkRate,10;
24 bonus2
25 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
26 bonus2
27 bSkillAtk,"KO_HUUMARANKA",25;
28 bonus2
29 bSkillAtk,"KO_JYUMONJIKIRI",25;
30 if
31 (.@r
32 =11)
33 {
34 bonus2
35 bAddSize,Size_All,15;
36 bonus2
37 bSkillCooldown,"KO_HUUMARANKA",-2000;
38 if
39 (.@r
40 =13)
41 {
42 bonus2
43 bSkillAtk,"KO_HUUMARANKA",15;
44 bonus2
45 bSkillAtk,"KO_JYUMONJIKIRI",15;
46 }
47 }
48 }
49 } |