1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bMatk,350;
9 bonus
10 bUnbreakableWeapon;
11 bonus
12 bMatkRate,10;
13 bonus2
14 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;
15 bonus2
16 bSkillAtk,"AG_CRIMSON_ARROW",20;
17 bonus2
18 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
19 bonus2
20 bSkillAtk,"AG_STORM_CANNON",20;
21 bonus2
22 bSkillAtk,"AG_ALL_BLOOM",20;
23 bonus2
24 bSkillAtk,"AG_ALL_BLOOM_ATK",20;
25 bonus2
26 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;
27 if
28 (.@r
29 =7)
30 {
31 bonus
32 bVariableCastrate,-15;
33 bonus
34 bMatk,90;
35 if
36 (.@r
37 =9)
38 {
39 bonus2
40 bMagicAtkEle,Ele_Fire,15;
41 bonus2
42 bMagicAtkEle,Ele_Wind,15;
43 bonus2
44 bMagicAddSize,Size_All,20;
45 bonus2
46 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
47 bonus2
48 bSkillAtk,"AG_CRIMSON_ARROW",10;
49 bonus2
50 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
51 bonus2
52 bSkillAtk,"AG_STORM_CANNON",10;
53 bonus2
54 bSkillAtk,"AG_ALL_BLOOM",10;
55 bonus2
56 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
57 bonus2
58 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
59 bonus2
60 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
61 bonus2
62 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
63 bonus2
64 bSkillUseSP,"AG_STORM_CANNON",-25;
65 bonus2
66 bSkillUseSP,"AG_ALL_BLOOM",-25;
67 if
68 (.@r
69 =11)
70 {
71 bonus
72 bDelayrate,-15;
73 bonus2
74 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
75 bonus2
76 bSkillAtk,"AG_CRIMSON_ARROW",10;
77 bonus2
78 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
79 bonus2
80 bSkillAtk,"AG_STORM_CANNON",10;
81 bonus2
82 bSkillAtk,"AG_ALL_BLOOM",10;
83 bonus2
84 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
85 bonus2
86 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
87 bonus2
88 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
89 bonus2
90 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
91 bonus2
92 bSkillUseSP,"AG_STORM_CANNON",-25;
93 bonus2
94 bSkillUseSP,"AG_ALL_BLOOM",-25;
95 }
96 }
97 }
98 if
99 (.@g
100 =ENCHANTGRADE_D)
101 {
102 bonus
103 bSMatk,10;
104 if
105 (.@g
106 =ENCHANTGRADE_C)
107 {
108 bonus2
109 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
110 bonus2
111 bSkillAtk,"AG_CRIMSON_ARROW",10;
112 bonus2
113 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
114 bonus2
115 bSkillAtk,"AG_STORM_CANNON",10;
116 bonus2
117 bSkillAtk,"AG_ALL_BLOOM",10;
118 bonus2
119 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
120 bonus2
121 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
122 if
123 (.@g
124 =ENCHANTGRADE_B)
125 {
126 bonus2
127 bMagicAddEle,Ele_All,10;
128 if
129 (.@g
130 =ENCHANTGRADE_A)
131 {
132 bonus2
133 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
134 bonus2
135 bSkillAtk,"AG_CRIMSON_ARROW",10;
136 bonus2
137 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
138 bonus2
139 bSkillAtk,"AG_STORM_CANNON",10;
140 bonus2
141 bSkillAtk,"AG_ALL_BLOOM",10;
142 bonus2
143 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
144 bonus2
145 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
146 }
147 }
148 }
149 } |