Viewing Item

#640035: Flush Detecting Staff

Item ID 640035 For Sale No
Identifier F_Ein_BHSTAFF Credit Price Not For Sale
Name Flush Detecting Staff Type Weapon - Two-Handed Staff
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 180 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Wizard
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatk,350;

9 bonus

10 bUnbreakableWeapon;

11 bonus

12 bMatkRate,10;

13 bonus2

14 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;

15 bonus2

16 bSkillAtk,"AG_CRIMSON_ARROW",20;

17 bonus2

18 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;

19 bonus2

20 bSkillAtk,"AG_STORM_CANNON",20;

21 bonus2

22 bSkillAtk,"AG_ALL_BLOOM",20;

23 bonus2

24 bSkillAtk,"AG_ALL_BLOOM_ATK",20;

25 bonus2

26 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;

27 if

28 (.@r

29 =7)

30 {

31 bonus

32 bVariableCastrate,-15;

33 bonus

34 bMatk,90;

35 if

36 (.@r

37 =9)

38 {

39 bonus2

40 bMagicAtkEle,Ele_Fire,15;

41 bonus2

42 bMagicAtkEle,Ele_Wind,15;

43 bonus2

44 bMagicAddSize,Size_All,20;

45 bonus2

46 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;

47 bonus2

48 bSkillAtk,"AG_CRIMSON_ARROW",10;

49 bonus2

50 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;

51 bonus2

52 bSkillAtk,"AG_STORM_CANNON",10;

53 bonus2

54 bSkillAtk,"AG_ALL_BLOOM",10;

55 bonus2

56 bSkillAtk,"AG_ALL_BLOOM_ATK",10;

57 bonus2

58 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;

59 bonus2

60 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;

61 bonus2

62 bSkillUseSP,"AG_CRIMSON_ARROW",-25;

63 bonus2

64 bSkillUseSP,"AG_STORM_CANNON",-25;

65 bonus2

66 bSkillUseSP,"AG_ALL_BLOOM",-25;

67 if

68 (.@r

69 =11)

70 {

71 bonus

72 bDelayrate,-15;

73 bonus2

74 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;

75 bonus2

76 bSkillAtk,"AG_CRIMSON_ARROW",10;

77 bonus2

78 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;

79 bonus2

80 bSkillAtk,"AG_STORM_CANNON",10;

81 bonus2

82 bSkillAtk,"AG_ALL_BLOOM",10;

83 bonus2

84 bSkillAtk,"AG_ALL_BLOOM_ATK",10;

85 bonus2

86 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;

87 bonus2

88 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;

89 bonus2

90 bSkillUseSP,"AG_CRIMSON_ARROW",-25;

91 bonus2

92 bSkillUseSP,"AG_STORM_CANNON",-25;

93 bonus2

94 bSkillUseSP,"AG_ALL_BLOOM",-25;

95 }

96 }

97 }

98 if

99 (.@g

100 =ENCHANTGRADE_D)

101 {

102 bonus

103 bSMatk,10;

104 if

105 (.@g

106 =ENCHANTGRADE_C)

107 {

108 bonus2

109 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;

110 bonus2

111 bSkillAtk,"AG_CRIMSON_ARROW",10;

112 bonus2

113 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;

114 bonus2

115 bSkillAtk,"AG_STORM_CANNON",10;

116 bonus2

117 bSkillAtk,"AG_ALL_BLOOM",10;

118 bonus2

119 bSkillAtk,"AG_ALL_BLOOM_ATK",10;

120 bonus2

121 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;

122 if

123 (.@g

124 =ENCHANTGRADE_B)

125 {

126 bonus2

127 bMagicAddEle,Ele_All,10;

128 if

129 (.@g

130 =ENCHANTGRADE_A)

131 {

132 bonus2

133 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;

134 bonus2

135 bSkillAtk,"AG_CRIMSON_ARROW",10;

136 bonus2

137 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;

138 bonus2

139 bSkillAtk,"AG_STORM_CANNON",10;

140 bonus2

141 bSkillAtk,"AG_ALL_BLOOM",10;

142 bonus2

143 bSkillAtk,"AG_ALL_BLOOM_ATK",10;

144 bonus2

145 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;

146 }

147 }

148 }

149 }

Equip Script None
Unequip Script None

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