Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus2
10 bSkillAtk,"AG_CRIMSON_ARROW",6*(.@r/2);
11 bonus2
12 bSkillAtk,"AG_CRIMSON_ARROW_ATK",6*(.@r/2);
13 bonus2
14 bSkillAtk,"AG_FROZEN_SLASH",6*(.@r/2);
15 bonus2
16 bSkillAtk,"AG_CRYSTAL_IMPACT",5*(.@r/3);
17 bonus2
18 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",5*(.@r/3);
19 bonus2
20 bMagicAtkEle,Ele_All,3*(.@r/4);
21 if
22 (.@g
23 =
24 ENCHANTGRADE_D)
25 {
26 bonus
27 bSpl,2;
28 if
29 (.@g
30 =
31 ENCHANTGRADE_C)
32 {
33 bonus2
34 bSkillAtk,"AG_CRIMSON_ARROW",10;
35 bonus2
36 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
37 bonus2
38 bSkillAtk,"AG_FROZEN_SLASH",10;
39 if
40 (.@g
41 =
42 ENCHANTGRADE_B)
43 {
44 bonus
45 bSMatk,2;
46 }
47 }
48 } |