Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 autobonus
10 "{
11 bonus2
12 bHPRegenRate,1000,1000;
13 bonus2
14 bSPRegenRate,100,1000;
15 }",10,4000,BF_MAGIC;
16 bonus
17 bMatk,10*(.@r/2);
18 bonus2
19 bSkillAtk,"WL_CRIMSONROCK",10*(.@r/3);
20 if
21 (.@r
22 =7)
23 {
24 bonus2
25 bMagicAtkEle,Ele_Earth,15;
26 bonus2
27 bMagicAtkEle,Ele_Fire,15;
28 bonus
29 bDelayrate,-10;
30 if
31 (.@r
32 =9)
33 {
34 bonus2
35 bSkillAtk,"WL_EARTHSTRAIN",40;
36 bonus2
37 bSkillAtk,"WL_CRIMSONROCK",15;
38 if
39 (.@r
40 =11)
41 {
42 bonus2
43 bMagicAddSize,Size_All,15;
44 bonus2
45 bSubEle,Ele_All,15;
46 }
47 }
48 }
49 if
50 (.@g
51 =
52 ENCHANTGRADE_D)
53 {
54 bonus
55 bMatkRate,2;
56 bonus2
57 bSkillAtk,"AG_STRANTUM_TREMOR",10;
58 bonus2
59 bSkillAtk,"AG_FLORAL_FLARE_ROAD",10;
60 if
61 (.@g
62 =
63 ENCHANTGRADE_C)
64 {
65 bonus
66 bSMatk,1;
67 bonus
68 bMatkRate,3;
69 if
70 (.@g
71 =
72 ENCHANTGRADE_B)
73 {
74 bonus2
75 bSkillAtk,"AG_STRANTUM_TREMOR",10;
76 bonus2
77 bSkillAtk,"AG_FLORAL_FLARE_ROAD",10;
78 }
79 }
80 } |