Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bMatk,50+BaseLevel;
8 bonus
9 bDelayrate,-10;
10 if
11 (eaclass()&EAJL_THIRD
12 &&
13 BaseJob
14 ==
15 Job_Sage)
16 {
17 bonus
18 bAspdRate,10;
19 bonus
20 bMatkRate,25;
21 bonus2
22 bSkillAtk,"MG_FIREBOLT",100;
23 bonus2
24 bSkillAtk,"MG_COLDBOLT",100;
25 bonus2
26 bSkillAtk,"MG_LIGHTNINGBOLT",100;
27 bonus2
28 bSkillAtk,"WZ_EARTHSPIKE",100;
29 bonus2
30 bSubEle,Ele_Fire,10;
31 bonus2
32 bSubEle,Ele_Water,10;
33 bonus2
34 bSubEle,Ele_Wind,10;
35 bonus2
36 bSubEle,Ele_Earth,10;
37 bonus2
38 bSubClass,Class_Boss,40;
39 if
40 (.@r
41 =7)
42 {
43 .@val
44 =
45 50;
46 if
47 (.@r
48 =9)
49 .@val
50 +=
51 50;
52 bonus2
53 bIgnoreMdefRaceRate,RC_All,.@val;
54 }
55 } |