Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus2
10 bSkillAtk,"MT_AXE_STOMP",10;
11 if
12 (BaseLevel
13 =210)
14 {
15 bonus
16 bAtkRate,7;
17 bonus
18 bBaseAtk,70;
19 }
20 if
21 (BaseLevel
22 =220)
23 {
24 bonus2
25 bSkillAtk,"MT_MIGHTY_SMASH",5;
26 }
27 if
28 (BaseLevel
29 =230)
30 {
31 bonus2
32 bAddSize,Size_All,10;
33 }
34 if
35 (.@r
36 =7)
37 {
38 bonus
39 bShortAtkRate,10;
40 if
41 (.@r
42 =9)
43 {
44 bonus2
45 bSkillAtk,"MT_MIGHTY_SMASH",10;
46 if
47 (.@r
48 =10)
49 {
50 bonus
51 bDelayrate,-10;
52 if
53 (.@r
54 =11)
55 {
56 bonus2
57 bSkillAtk,"MT_MIGHTY_SMASH",10;
58 }
59 }
60 }
61 }
62 if
63 (.@g
64 =ENCHANTGRADE_D)
65 {
66 bonus
67 bShortAtkRate,15;
68 if
69 (.@g
70 =ENCHANTGRADE_C)
71 {
72 bonus2
73 bSkillAtk,"MT_AXE_STOMP",10;
74 if
75 (.@g
76 =ENCHANTGRADE_B)
77 {
78 bonus2
79 bSkillAtk,"MT_MIGHTY_SMASH",10;
80 if
81 (.@g
82 =ENCHANTGRADE_A)
83 {
84 bonus
85 bPAtk,4*(.@r/2);
86 bonus
87 bAtkRate,4*(.@r/2);
88 }
89 }
90 }
91 } |