Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bAtkRate,2;
8 bonus
9 bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
10 if
11 (.@r
12 =7)
13 {
14 bonus
15 bLongAtkRate,2*getskilllv("NC_MADOLICENCE");
16 }
17 if
18 (.@r
19 =9)
20 {
21 bonus
22 bVariableCastrate,-10;
23 bonus2
24 bSkillAtk,"NC_BOOSTKNUCKLE",25;
25 bonus2
26 bSkillAtk,"NC_ARMSCANNON",25;
27 bonus2
28 bSkillAtk,"NC_VULCANARM",25;
29 }
30 if
31 (.@r
32 =11)
33 {
34 bonus2
35 bAddSize,Size_All,20;
36 bonus
37 bDelayrate,-10;
38 }
39 if
40 (.@r
41 =13)
42 {
43 bonus2
44 bSkillAtk,"NC_BOOSTKNUCKLE",15;
45 bonus2
46 bSkillAtk,"NC_ARMSCANNON",15;
47 bonus2
48 bSkillAtk,"NC_VULCANARM",15;
49 } |