Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bAtkRate,5;
9 bonus
10 bCon,2;
11 bonus2
12 bSkillAtk,"TR_RHYTHMSHOOTING",5;
13 if
14 (.@r
15 =5)
16 {
17 bonus2
18 bSkillAtk,"TR_RHYTHMSHOOTING",10;
19 if
20 (.@r
21 =7)
22 {
23 bonus
24 bLongAtkRate,5;
25 if
26 (.@r
27 =9)
28 {
29 bonus2
30 bSkillAtk,"TR_RHYTHMSHOOTING",10;
31 if
32 (.@r
33 =10)
34 {
35 bonus
36 bVariableCastrate,-10;
37 if
38 (.@r
39 =11)
40 {
41 bonus2
42 bSkillAtk,"TR_ROSEBLOSSOM",15;
43 bonus2
44 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15;
45 bonus2
46 bSkillAtk,"TR_RHYTHMSHOOTING",5;
47 }
48 }
49 }
50 }
51 }
52 if
53 (.@g
54 =ENCHANTGRADE_D)
55 {
56 bonus
57 bLongAtkRate,10;
58 if
59 (.@g
60 =ENCHANTGRADE_C)
61 {
62 bonus2
63 bAddSize,Size_All,10;
64 if
65 (.@g
66 =ENCHANTGRADE_B)
67 {
68 bonus2
69 bAddRace,RC_All,10;
70 if
71 (.@g
72 =ENCHANTGRADE_A)
73 {
74 bonus2
75 bAddEle,Ele_All,10;
76 }
77 }
78 }
79 } |