Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bLongAtkRate,10;
9 bonus2
10 bSkillAtk,"TR_ROSEBLOSSOM",20;
11 bonus2
12 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
13 bonus2
14 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
15 if
16 (.@r
17 =7)
18 {
19 bonus
20 bVariableCastrate,-10;
21 bonus
22 bBaseAtk,70;
23 if
24 (.@r
25 =9)
26 {
27 bonus2
28 bAddSize,Size_All,15;
29 bonus2
30 bSkillAtk,"TR_ROSEBLOSSOM",10;
31 bonus2
32 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
33 bonus2
34 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
35 bonus2
36 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
37 bonus2
38 bSkillUseSP,"WM_SEVERE_RAINSTORM_MELEE",-25;
39 if
40 (.@r
41 =11)
42 {
43 bonus
44 bDelayrate,-15;
45 bonus2
46 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
47 bonus2
48 bSkillAtk,"TR_ROSEBLOSSOM",10;
49 bonus2
50 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
51 bonus2
52 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
53 bonus2
54 bSkillUseSP,"WM_SEVERE_RAINSTORM_MELEE",-25;
55 }
56 }
57 }
58 if
59 (.@g
60 =ENCHANTGRADE_D)
61 {
62 bonus
63 bPAtk,10;
64 if
65 (.@g
66 =ENCHANTGRADE_C)
67 {
68 bonus2
69 bSkillAtk,"TR_ROSEBLOSSOM",10;
70 bonus2
71 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
72 bonus2
73 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
74 if
75 (.@g
76 =ENCHANTGRADE_B)
77 {
78 bonus2
79 bAddEle,Ele_All,10;
80 if
81 (.@g
82 =ENCHANTGRADE_A)
83 {
84 bonus2
85 bSkillAtk,"TR_ROSEBLOSSOM",10;
86 bonus2
87 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
88 bonus2
89 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
90 }
91 }
92 }
93 } |