Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 autobonus
8 "{
9 bonus2
10 bHPRegenRate,2500,1000;
11 }",1,4000,BF_WEAPON;
12 bonus
13 bBaseAtk,10*(.@r/2);
14 bonus2
15 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);
16 if
17 (.@r
18 =7)
19 {
20 bonus
21 bVariableCastrate,-10;
22 bonus2
23 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
24 if
25 (.@r
26 =9)
27 {
28 bonus
29 bDelayrate,-10;
30 bonus2
31 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
32 if
33 (.@r
34 =11)
35 {
36 bonus2
37 bAddSize,Size_All,15;
38 bonus
39 bLongAtkRate,15;
40 }
41 }
42 }
43 if
44 (.@g
45 =
46 ENCHANTGRADE_D)
47 {
48 bonus
49 bAtkRate,2;
50 bonus2
51 bSkillAtk,"TR_RHYTHMSHOOTING",10;
52 if
53 (.@g
54 =
55 ENCHANTGRADE_C)
56 {
57 bonus
58 bPAtk,1;
59 bonus
60 bAtkRate,3;
61 if
62 (.@g
63 =
64 ENCHANTGRADE_B)
65 {
66 bonus2
67 bSkillAtk,"TR_RHYTHMSHOOTING",10;
68 }
69 }
70 } |