Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bAddRace,RC_Player_Human,15+.@r;
6 bonus2
7 bAddRace,RC_Player_Doram,15+.@r;
8 bonus2
9 bIgnoreDefRaceRate,RC_Player_Human,5;
10 bonus2
11 bIgnoreDefRaceRate,RC_Player_Doram,5;
12 if
13 (.@r
14 =7)
15 {
16 bonus2
17 bIgnoreDefRaceRate,RC_Player_Human,5;
18 bonus2
19 bIgnoreDefRaceRate,RC_Player_Doram,5;
20 }
21 if
22 (.@r
23 =9)
24 {
25 bonus2
26 bAddRace,RC_Player_Human,15;
27 bonus2
28 bAddRace,RC_Player_Doram,15;
29 }
30 if
31 (.@r
32 =10)
33 {
34 bonus
35 bHit,20+(.@r-10);
36 bonus
37 bVariableCastrate,-30;
38 autobonus3
39 "{
40 .@r
41 =
42 getrefine();
43 bonus2
44 bSkillAtk,\"DC_THROWARROW\",30+(.@r-10);
45 }",1000,60000,"BD_ADAPTATION";
46 } |