Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus
10 bMatkRate,5;
11 bonus
12 bSpl,2;
13 bonus2
14 bSkillAtk,"CD_FRAMEN",5;
15 if
16 (.@r
17 =5)
18 {
19 bonus2
20 bSkillAtk,"CD_FRAMEN",10;
21 if
22 (.@r
23 =7)
24 {
25 bonus2
26 bMagicAtkEle,Ele_Holy,5;
27 if
28 (.@r
29 =9)
30 {
31 bonus2
32 bSkillAtk,"CD_FRAMEN",10;
33 if
34 (.@r
35 =10)
36 {
37 bonus
38 bDelayrate,-10;
39 if
40 (.@r
41 =11)
42 {
43 bonus2
44 bSkillAtk,"CD_ARBITRIUM",15;
45 bonus2
46 bSkillAtk,"CD_ARBITRIUM_ATK",15;
47 bonus2
48 bSkillAtk,"CD_FRAMEN",5;
49 }
50 }
51 }
52 }
53 }
54 if
55 (.@g
56 =ENCHANTGRADE_D)
57 {
58 bonus2
59 bMagicAtkEle,Ele_Holy,10;
60 if
61 (.@g
62 =ENCHANTGRADE_C)
63 {
64 bonus2
65 bMagicAddSize,Size_All,10;
66 if
67 (.@g
68 =ENCHANTGRADE_B)
69 {
70 bonus2
71 bMagicAddRace,RC_All,10;
72 if
73 (.@g
74 =ENCHANTGRADE_A)
75 {
76 bonus2
77 bMagicAddEle,Ele_All,10;
78 }
79 }
80 }
81 } |