Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bMatkRate,2;
8 bonus
9 bMatk,3*.@r;
10 bonus
11 bMatk,3*(min(BaseLevel,195)/15);
12 if
13 (.@r
14 =7)
15 {
16 bonus
17 bVariableCastrate,-getskilllv("MG_SRECOVERY");
18 if
19 (.@r
20 =9)
21 {
22 bonus2
23 bMagicAtkEle,Ele_All,10;
24 bonus2
25 bSkillAtk,"MG_LIGHTNINGBOLT",15;
26 bonus2
27 bSkillAtk,"MG_FIREBOLT",15;
28 bonus2
29 bSkillAtk,"MG_COLDBOLT",15;
30 if
31 (.@r
32 =11)
33 {
34 bonus2
35 bMagicAddSize,Size_All,15;
36 bonus
37 bMatkRate,10;
38 if
39 (.@r
40 =13)
41 {
42 bonus2
43 bSkillAtk,"MG_LIGHTNINGBOLT",25;
44 bonus2
45 bSkillAtk,"MG_FIREBOLT",25;
46 bonus2
47 bSkillAtk,"MG_COLDBOLT",25;
48 }
49 }
50 }
51 } |