1 .@l
2 =
3 BaseLevel;
4 .@a
5 =
6 getskilllv("SU_SV_STEMSPEAR");
7 bonus
8 bMatkRate,5;
9 bonus
10 bUnbreakableWeapon;
11 bonus
12 bVariableCastrate,-2*.@a;
13 if
14 (.@l
15 =105)
16 {
17 bonus2
18 bSkillCooldown,"SU_CN_METEOR",-1500;
19 bonus2
20 bSkillAtk,"SU_CN_METEOR",25;
21 bonus2
22 bSkillAtk,"SU_SV_STEMSPEAR",25;
23 if
24 (.@l
25 =110)
26 {
27 bonus2
28 bMagicAddSize,Size_All,15;
29 bonus2
30 bMagicAtkEle,Ele_Ghost,10;
31 bonus2
32 bMagicAtkEle,Ele_Fire,10;
33 bonus2
34 bMagicAtkEle,Ele_Earth,10;
35 bonus2
36 bMagicAtkEle,Ele_Water,10;
37 bonus2
38 bMagicAtkEle,Ele_Wind,10;
39 if
40 (.@l
41 =115)
42 {
43 bonus2
44 bSkillAtk,"SU_SV_STEMSPEAR",15;
45 bonus2
46 bSkillAtk,"SU_CN_METEOR",15;
47 }
48 }
49 } |