Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bAtkEle,Ele_Dark;
6 bonus
7 bUnbreakableWeapon;
8 bonus
9 bInt,3;
10 bonus
11 bDex,3;
12 bonus2
13 bIgnoreMdefRaceRate,RC_All,3*.@r;
14 bonus2
15 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;
16 bonus2
17 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;
18 bonus
19 bDelayrate,-3*(.@r/2);
20 if
21 (.@r
22 =7)
23 {
24 bonus
25 bVariableCastrate,-7;
26 bonus
27 bMatkRate,7;
28 if
29 (.@r
30 =9)
31 {
32 bonus2
33 bMagicAddRace,RC_Angel,20;
34 bonus2
35 bMagicAddEle,Ele_Holy,20;
36 if
37 (.@r
38 =11)
39 {
40 bonus2
41 bMagicAtkEle,Ele_Ghost,15;
42 bonus2
43 bMagicAtkEle,Ele_Undead,15;
44 bonus2
45 bMagicAtkEle,Ele_Poison,15;
46 bonus2
47 bMagicAtkEle,Ele_Dark,15;
48 }
49 }
50 } |