1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bMatkRate,2;
8 bonus
9 bMatk,(3*.@r)+3*(min(BaseLevel,195)/15);
10 if
11 (.@r
12 =7)
13 {
14 .@val
15 =
16 getskilllv("SA_LANDPROTECTOR");
17 bonus2
18 bMagicAtkEle,Ele_Neutral,.@val;
19 bonus2
20 bMagicAtkEle,Ele_Earth,.@val;
21 bonus2
22 bMagicAtkEle,Ele_Water,.@val;
23 bonus2
24 bMagicAtkEle,Ele_Wind,.@val;
25 bonus2
26 bMagicAtkEle,Ele_Poison,.@val;
27 }
28 if
29 (.@r
30 =9)
31 {
32 bonus
33 bVariableCastrate,-10;
34 bonus2
35 bSkillAtk,"SO_DIAMONDDUST",25;
36 bonus2
37 bSkillAtk,"SO_VARETYR_SPEAR",25;
38 bonus2
39 bSkillAtk,"SO_PSYCHIC_WAVE",25;
40 bonus2
41 bSkillAtk,"SO_EARTHGRAVE",25;
42 bonus2
43 bSkillAtk,"SO_POISON_BUSTER",25;
44 }
45 if
46 (.@r
47 =11)
48 {
49 bonus2
50 bMagicAddSize,Size_All,15;
51 bonus2
52 bMagicAtkEle,Ele_Neutral,15;
53 bonus2
54 bMagicAtkEle,Ele_Earth,15;
55 bonus2
56 bMagicAtkEle,Ele_Water,15;
57 bonus2
58 bMagicAtkEle,Ele_Wind,15;
59 bonus2
60 bMagicAtkEle,Ele_Poison,15;
61 }
62 if
63 (.@r
64 =13)
65 {
66 bonus2
67 bSkillAtk,"SO_DIAMONDDUST",15;
68 bonus2
69 bSkillAtk,"SO_VARETYR_SPEAR",15;
70 bonus2
71 bSkillAtk,"SO_PSYCHIC_WAVE",15;
72 bonus2
73 bSkillAtk,"SO_EARTHGRAVE",15;
74 bonus2
75 bSkillAtk,"SO_POISON_BUSTER",15;
76 } |