Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus2
8 bSkillAtk,"EM_CONFLAGRATION",15;
9 if
10 (BaseLevel
11 =210)
12 {
13 bonus
14 bMatkRate,4;
15 bonus
16 bMatk,40;
17 }
18 if
19 (BaseLevel
20 =220)
21 {
22 bonus2
23 bSkillAtk,"EM_LIGHTNING_LAND",15;
24 }
25 if
26 (BaseLevel
27 =230)
28 {
29 bonus2
30 bMagicAddSize,Size_All,10;
31 }
32 if
33 (.@r
34 =7)
35 {
36 bonus2
37 bMagicAtkEle,Ele_Poison,10;
38 bonus2
39 bMagicAtkEle,Ele_Fire,10;
40 bonus2
41 bMagicAtkEle,Ele_Wind,10;
42 if
43 (.@r
44 =9)
45 {
46 bonus2
47 bSkillAtk,"EM_VENOM_SWAMP",10;
48 if
49 (.@r
50 =10)
51 {
52 bonus
53 bVariableCastrate,-10;
54 if
55 (.@r
56 =11)
57 {
58 bonus2
59 bSkillAtk,"EM_CONFLAGRATION",10;
60 bonus2
61 bSkillAtk,"EM_LIGHTNING_LAND",10;
62 }
63 }
64 }
65 }
66 if
67 (.@g
68 =ENCHANTGRADE_D)
69 {
70 bonus2
71 bMagicAtkEle,Ele_Poison,10;
72 bonus2
73 bMagicAtkEle,Ele_Fire,10;
74 bonus2
75 bMagicAtkEle,Ele_Wind,10;
76 if
77 (.@g
78 =ENCHANTGRADE_C)
79 {
80 bonus2
81 bSkillAtk,"EM_LIGHTNING_LAND",10;
82 if
83 (.@g
84 =ENCHANTGRADE_B)
85 {
86 bonus2
87 bSkillAtk,"EM_CONFLAGRATION",10;
88 if
89 (.@g
90 =ENCHANTGRADE_A)
91 {
92 bonus
93 bSMatk,3*(.@r/2);
94 bonus
95 bMatkRate,3*(.@r/2);
96 }
97 }
98 }
99 } |