Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bAtkRate,2;
6 bonus
7 bBaseAtk,3*.@r;
8 bonus
9 bBaseAtk,3*(min(BaseLevel,195)/15);
10 if
11 (.@r
12 =7)
13 {
14 bonus
15 bShortAtkRate,getskilllv("TK_POWER");
16 if
17 (.@r
18 =9)
19 {
20 bonus
21 bShortAtkRate,10;
22 bonus2
23 bSkillAtk,"SJ_FALLINGSTAR_ATK",25;
24 bonus2
25 bSkillAtk,"SJ_FALLINGSTAR_ATK2",25;
26 bonus2
27 bSkillAtk,"SJ_FULLMOONKICK",25;
28 bonus2
29 bSkillAtk,"SJ_NEWMOONKICK",25;
30 if
31 (.@r
32 =11)
33 {
34 bonus2
35 bAddSize,Size_All,15;
36 bonus
37 bAtkRate,10;
38 if
39 (.@r
40 =13)
41 {
42 bonus2
43 bSkillAtk,"SJ_FALLINGSTAR_ATK",15;
44 bonus2
45 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15;
46 bonus2
47 bSkillAtk,"SJ_FULLMOONKICK",15;
48 bonus2
49 bSkillAtk,"SJ_NEWMOONKICK",15;
50 }
51 }
52 }
53 } |