Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bAtkRate,10;
9 bonus2
10 bSkillAtk,"IG_SHIELD_SHOOTING",20;
11 bonus2
12 bSkillAtk,"LG_BANISHINGPOINT",20;
13 if
14 (.@r
15 =7)
16 {
17 bonus
18 bAspdRate,10;
19 bonus
20 bBaseAtk,70;
21 if
22 (.@r
23 =9)
24 {
25 bonus2
26 bAddSize,Size_All,15;
27 bonus2
28 bSkillAtk,"IG_SHIELD_SHOOTING",10;
29 bonus2
30 bSkillAtk,"LG_BANISHINGPOINT",15;
31 bonus2
32 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
33 bonus2
34 bSkillUseSP,"LG_BANISHINGPOINT",-20;
35 if
36 (.@r
37 =11)
38 {
39 bonus
40 bDelayrate,-15;
41 bonus2
42 bSkillAtk,"IG_SHIELD_SHOOTING",10;
43 bonus2
44 bSkillAtk,"LG_BANISHINGPOINT",10;
45 bonus2
46 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
47 bonus2
48 bSkillUseSP,"LG_BANISHINGPOINT",-20;
49 }
50 }
51 }
52 if
53 (.@g
54 =ENCHANTGRADE_D)
55 {
56 bonus
57 bPAtk,10;
58 if
59 (.@g
60 =ENCHANTGRADE_C)
61 {
62 bonus2
63 bSkillAtk,"IG_SHIELD_SHOOTING",10;
64 bonus2
65 bSkillAtk,"LG_BANISHINGPOINT",10;
66 if
67 (.@g
68 =ENCHANTGRADE_B)
69 {
70 bonus2
71 bAddEle,Ele_All,10;
72 if
73 (.@g
74 =ENCHANTGRADE_A)
75 {
76 bonus2
77 bSkillAtk,"IG_SHIELD_SHOOTING",10;
78 bonus2
79 bSkillAtk,"LG_BANISHINGPOINT",10;
80 }
81 }
82 }
83 } |