Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@a
5 =
6 getskilllv("KN_SPEARMASTERY");
7 bonus2
8 bAddRace,RC_Player_Human,20+.@r;
9 bonus2
10 bAddRace,RC_Player_Doram,20+.@r;
11 bonus2
12 bIgnoreDefRaceRate,RC_Player_Human,5;
13 bonus2
14 bIgnoreDefRaceRate,RC_Player_Doram,5;
15 if
16 (.@r
17 =7)
18 {
19 bonus2
20 bIgnoreDefRaceRate,RC_Player_Human,5;
21 bonus2
22 bIgnoreDefRaceRate,RC_Player_Doram,5;
23 }
24 if
25 (.@r
26 =9)
27 {
28 bonus2
29 bAddRace,RC_Player_Human,15;
30 bonus2
31 bAddRace,RC_Player_Doram,15;
32 }
33 if
34 (.@r
35 =10)
36 {
37 autobonus3
38 "{
39 bonus2
40 bSkillAtk,\"KN_PIERCE\",20+"
41 +
42 .@a
43 +
44 ";
45 }",1000,10000,"SM_PROVOKE";
46 bonus3
47 bAddEffOnSkill,"KN_PIERCE",Eff_Stun,1000+(.@a*200);
48 bonus3
49 bAddEffOnSkill,"KN_PIERCE",Eff_Blind,1000+(.@a*200);
50 } |