Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSubRace,RC_Player_Doram,10;
6 bonus2
7 bSubRace,RC_Player_Human,10;
8 bonus2
9 bVariableCastrate,"ABC_ABYSS_SQUARE",-100;
10 bonus2
11 bVariableCastrate,"ABC_ABYSS_STRIKE",-100;
12 bonus2
13 bAddSize,Size_All,10*.@r;
14 if
15 (.@r
16 =8)
17 {
18 bonus2
19 bSkillAtk,"ABC_ABYSS_DAGGER",25;
20 bonus2
21 bSkillAtk,"ABC_ABYSS_SQUARE",25;
22 bonus2
23 bSkillAtk,"ABC_ABYSS_STRIKE",25;
24 if
25 (.@r
26 =10)
27 {
28 autobonus
29 "{
30 bonus2
31 bMagicAtkEle,Ele_Neutral,50;
32 }",50,10000,BF_MAGIC;
33 }
34 } |