Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bMatkRate,10;
9 bonus2
10 bMagicAtkEle,Ele_Neutral,20;
11 bonus2
12 bMagicAtkEle,Ele_Fire,20;
13 bonus2
14 bSkillAtk,"ABC_ABYSS_SQUARE",20;
15 if
16 (.@r
17 =7)
18 {
19 bonus
20 bAspdRate,10;
21 bonus
22 bMatk,70;
23 if
24 (.@r
25 =9)
26 {
27 bonus2
28 bMagicAtkEle,Ele_Neutral,15;
29 bonus2
30 bMagicAtkEle,Ele_Fire,15;
31 bonus2
32 bSkillAtk,"ABC_ABYSS_SQUARE",10;
33 bonus2
34 bMagicAddSize,Size_All,15;
35 bonus2
36 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
37 if
38 (.@r
39 =11)
40 {
41 bonus2
42 bMagicAtkEle,Ele_Neutral,10;
43 bonus2
44 bMagicAtkEle,Ele_Fire,10;
45 bonus
46 bDelayrate,-15;
47 bonus2
48 bSkillAtk,"ABC_ABYSS_SQUARE",10;
49 bonus2
50 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
51 }
52 }
53 }
54 if
55 (.@g
56 =ENCHANTGRADE_D)
57 {
58 bonus
59 bSMatk,10;
60 if
61 (.@g
62 =ENCHANTGRADE_C)
63 {
64 bonus2
65 bMagicAtkEle,Ele_Neutral,10;
66 bonus2
67 bMagicAtkEle,Ele_Fire,10;
68 bonus2
69 bSkillAtk,"ABC_ABYSS_SQUARE",10;
70 if
71 (.@g
72 =ENCHANTGRADE_B)
73 {
74 bonus2
75 bMagicAddEle,Ele_All,10;
76 if
77 (.@g
78 =ENCHANTGRADE_A)
79 {
80 bonus2
81 bMagicAtkEle,Ele_Neutral,10;
82 bonus2
83 bMagicAtkEle,Ele_Fire,10;
84 bonus2
85 bSkillAtk,"ABC_ABYSS_SQUARE",10;
86 }
87 }
88 }
89 } |