Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bMagicAddEle,Ele_Undead,7;
6 bonus2
7 bAddEle,Ele_Undead,7;
8 bonus2
9 bMagicAddEle,Ele_Dark,7;
10 bonus2
11 bAddEle,Ele_Dark,7;
12 if
13 (.@r
14 =7)
15 {
16 bonus2
17 bAddEle,Ele_Undead,13;
18 bonus2
19 bMagicAddEle,Ele_Undead,13;
20 bonus2
21 bAddEle,Ele_Dark,13;
22 bonus2
23 bMagicAddEle,Ele_Dark,13;
24 if
25 (.@r
26 =9)
27 {
28 bonus2
29 bSkillAtk,"KO_HAPPOKUNAI",35;
30 bonus2
31 bSkillAtk,"NJ_KOUENKA",20;
32 bonus2
33 bSkillAtk,"NJ_HYOUSENSOU",20;
34 bonus2
35 bSkillAtk,"NJ_HUUJIN",20;
36 if
37 (.@r
38 =11)
39 {
40 bonus2
41 bAddRace,RC_Undead,15;
42 bonus2
43 bMagicAddRace,RC_Undead,15;
44 bonus2
45 bAddRace,RC_Demon,15;
46 bonus2
47 bMagicAddRace,RC_Demon,15;
48 }
49 }
50 } |