Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 autobonus
8 "{
9 bonus2
10 bHPRegenRate,1000,1000;
11 bonus2
12 bSPRegenRate,100,1000;
13 }",10,4000,BF_MAGIC;
14 bonus
15 bMatk,10*(.@r/2);
16 bonus2
17 bMagicAtkEle,Ele_Neutral,4*(.@r/3);
18 bonus2
19 bMagicAtkEle,Ele_Fire,4*(.@r/3);
20 if
21 (.@r
22 =7)
23 {
24 bonus2
25 bMagicAtkEle,Ele_Neutral,10;
26 bonus2
27 bMagicAtkEle,Ele_Fire,10;
28 bonus
29 bMatkRate,5;
30 if
31 (.@r
32 =9)
33 {
34 bonus5
35 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT|BF_WEAPON,1;
36 bonus5
37 bAutoSpell,"WZ_METEOR",4,100,BF_SHORT|BF_WEAPON,1;
38 if
39 (.@r
40 =11)
41 {
42 bonus2
43 bMagicAddSize,Size_All,15;
44 bonus2
45 bMagicAtkEle,Ele_Neutral,15;
46 bonus2
47 bMagicAtkEle,Ele_Fire,15;
48 }
49 }
50 }
51 if
52 (.@g
53 =
54 ENCHANTGRADE_D)
55 {
56 bonus
57 bMatkRate,2;
58 bonus2
59 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
60 if
61 (.@g
62 =
63 ENCHANTGRADE_C)
64 {
65 bonus
66 bSMatk,1;
67 bonus
68 bMatkRate,3;
69 if
70 (.@g
71 =
72 ENCHANTGRADE_B)
73 {
74 bonus2
75 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
76 }
77 }
78 } |