Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bAtkRate,10;
8 bonus
9 bMatkRate,10;
10 bonus
11 bBaseAtk,10*(.@r/2);
12 bonus
13 bMatk,10*(.@r/2);
14 bonus
15 bVit,.@r/2;
16 if
17 (.@r
18 =7)
19 {
20 bonus2
21 bIgnoreDefRaceRate,RC_All,25;
22 bonus2
23 bIgnoreMdefRaceRate,RC_All,25;
24 bonus2
25 bIgnoreDefRaceRate,RC_Player_Doram,-25;
26 bonus2
27 bIgnoreDefRaceRate,RC_Player_Human,-25;
28 bonus2
29 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
30 bonus2
31 bIgnoreMdefRaceRate,RC_Player_Human,-25;
32 if
33 (.@r
34 =9)
35 {
36 bonus
37 bAtkRate,5;
38 bonus
39 bMatkRate,5;
40 }
41 } |