Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bMatkRate,5;
9 bonus
10 bSpl,2;
11 bonus2
12 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;
13 if
14 (.@r
15 =5)
16 {
17 bonus2
18 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
19 if
20 (.@r
21 =7)
22 {
23 bonus2
24 bMagicAtkEle,Ele_Neutral,5;
25 bonus2
26 bMagicAtkEle,Ele_Ghost,5;
27 if
28 (.@r
29 =9)
30 {
31 bonus2
32 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
33 if
34 (.@r
35 =10)
36 {
37 bonus
38 bDelayrate,-10;
39 if
40 (.@r
41 =11)
42 {
43 bonus2
44 bSkillAtk,"HN_GROUND_GRAVITATION",15;
45 bonus2
46 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;
47 }
48 }
49 }
50 }
51 }
52 if
53 (.@g
54 =ENCHANTGRADE_D)
55 {
56 bonus2
57 bMagicAtkEle,Ele_Neutral,10;
58 bonus2
59 bMagicAtkEle,Ele_Ghost,10;
60 if
61 (.@g
62 =ENCHANTGRADE_C)
63 {
64 bonus2
65 bMagicAddSize,Size_All,10;
66 if
67 (.@g
68 =ENCHANTGRADE_B)
69 {
70 bonus2
71 bMagicAddRace,RC_All,10;
72 if
73 (.@g
74 =ENCHANTGRADE_A)
75 {
76 bonus2
77 bMagicAddEle,Ele_All,10;
78 }
79 }
80 }
81 } |