Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bAtkRate,10;
9 bonus2
10 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
11 bonus2
12 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
13 bonus2
14 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
15 bonus2
16 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
17 bonus2
18 bSkillAtk,"GN_CARTCANNON",3*(.@r/2);
19 if
20 (.@r
21 =7)
22 {
23 bonus
24 bVariableCastrate,-10;
25 if
26 (.@r
27 =9)
28 {
29 bonus2
30 bSkillAtk,"GN_CARTCANNON",25;
31 if
32 (.@r
33 =11)
34 {
35 bonus
36 bLongAtkRate,10;
37 }
38 }
39 }
40 if
41 (.@g
42 =
43 ENCHANTGRADE_D)
44 {
45 bonus2
46 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",5;
47 bonus2
48 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5;
49 if
50 (.@g
51 =
52 ENCHANTGRADE_C)
53 {
54 bonus
55 bPAtk,1;
56 bonus2
57 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8;
58 bonus2
59 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8;
60 if
61 (.@g
62 =
63 ENCHANTGRADE_B)
64 {
65 bonus
66 bPow,2;
67 bonus2
68 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
69 bonus2
70 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
71 bonus2
72 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
73 bonus2
74 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
75 }
76 }
77 } |