Item Use Script |
1 bonus
2 bVit,7;
3 bonus2
4 bAddSize,Size_All,10;
5 bonus2
6 bSkillAtk,"NC_AXETORNADO",BaseLevel/2;
7 bonus2
8 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel/2;
9 bonus2
10 bSkillAtk,"NC_POWERSWING",BaseLevel/2;
11 if
12 (getskilllv("NC_SILVERSNIPER")
13 ==
14 5)
15 bonus2
16 bAddEle,Ele_All,10;
17 if
18 (getskilllv("NC_MAGICDECOY")
19 ==
20 5)
21 {
22 bonus2
23 bAddMonsterDropItem,731,30;
24 bonus2
25 bAddMonsterDropItem,731,10;
26 }
27 if
28 (getskilllv("NC_AXEBOOMERANG")
29 ==
30 5)
31 {
32 bonus
33 bAspdRate,10;
34 bonus
35 bHPGainValue,100;
36 bonus
37 bSPGainValue,10;
38 }
39 if
40 (getskilllv("NC_MAGMA_ERUPTION")
41 ==
42 5)
43 bonus
44 bDelayrate,-30; |