1 bonus
2 bInt,7;
3 bonus2
4 bMagicAddSize,Size_All,10;
5 bonus2
6 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3);
7 if
8 (getskilllv("WM_RANDOMIZESPELL")
9 ==
10 5)
11 bonus2
12 bMagicAtkEle,Ele_Neutral,10;
13 if
14 (getskilllv("WM_FRIGG_SONG")
15 ==
16 5)
17 bonus2
18 bIgnoreMdefRaceRate,RC_All,50;
19 if
20 (getskilllv("WM_LULLABY_DEEPSLEEP")
21 ==
22 5)
23 {
24 bonus
25 bAspdRate,10;
26 bonus
27 bMagicHPGainValue,100;
28 bonus
29 bMagicSPGainValue,10;
30 }
31 if
32 (getskilllv("WM_GLOOMYDAY")
33 ==
34 5)
35 {
36 bonus2
37 bMagicAddClass,Class_Normal,10;
38 bonus2
39 bMagicAddClass,Class_Boss,10;
40 } |