Item Use Script |
1 bonus
2 bStr,7;
3 bonus2
4 bAddClass,Class_All,10;
5 bonus2
6 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/3;
7 bonus2
8 bSkillAtk,"RK_SONICWAVE",BaseLevel/3;
9 if
10 (getskilllv("RK_IGNITIONBREAK")
11 =
12 5)
13 bonus
14 bMaxHPrate,15;
15 if
16 (getskilllv("RK_WINDCUTTER")
17 =
18 5)
19 bonus2
20 bAddClass,Class_Boss,15;
21 if
22 (getskilllv("RK_SONICWAVE")
23 =
24 10)
25 {
26 bonus
27 bAspdRate,10;
28 bonus
29 bHPGainValue,100;
30 bonus
31 bSPGainValue,10;
32 }
33 if
34 (getskilllv("RK_DEATHBOUND")
35 =
36 10)
37 bonus2
38 bAddClass,Class_All,10; |