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#480324: Magic Swordsman Thanatos's Sword-FA

Item ID 480324 For Sale No
Identifier Thanatos_Sword_FA Credit Price Not For Sale
Name Magic Swordsman Thanatos's Sword-FA Type Armor
NPC Buy 0 Weight 50
NPC Sell 0 Weapon Level 0
Range 0 Defense 90
Slots 1 Refineable Yes
Attack 0 Min Equip Level 210
MATK 0 Max Equip Level None
Equip Locations Garment
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 if

8 (BaseLevel

9 =250)

10 {

11 bonus

12 bPAtk,8;

13 bonus

14 bSMatk,8;

15 }

16 if

17 (.@r

18 =9)

19 {

20 bonus2

21 bAddRace,RC_Angel,7;

22 bonus2

23 bMagicAddRace,RC_Angel,7;

24 bonus2

25 bAddRace,RC_Dragon,7;

26 bonus2

27 bMagicAddRace,RC_Dragon,7;

28 if

29 (.@r

30 =11)

31 {

32 bonus2

33 bAddRace,RC_Angel,7;

34 bonus2

35 bMagicAddRace,RC_Angel,7;

36 bonus2

37 bAddRace,RC_Dragon,7;

38 bonus2

39 bMagicAddRace,RC_Dragon,7;

40 }

41 }

42 if

43 (.@g

44 =ENCHANTGRADE_D)

45 {

46 bonus

47 bPAtk,5;

48 bonus

49 bSMatk,5;

50 if

51 (.@g

52 =ENCHANTGRADE_C)

53 {

54 bonus2

55 bIgnoreResRaceRate,RC_Angel,5;

56 bonus2

57 bIgnoreResRaceRate,RC_Dragon,5;

58 bonus2

59 bIgnoreMResRaceRate,RC_Angel,5;

60 bonus2

61 bIgnoreMResRaceRate,RC_Dragon,5;

62 if

63 (.@g

64 =ENCHANTGRADE_B)

65 {

66 bonus2

67 bIgnoreResRaceRate,RC_Angel,5;

68 bonus2

69 bIgnoreResRaceRate,RC_Dragon,5;

70 bonus2

71 bIgnoreMResRaceRate,RC_Angel,5;

72 bonus2

73 bIgnoreMResRaceRate,RC_Dragon,5;

74 if

75 (.@g

76 =ENCHANTGRADE_A)

77 {

78 bonus2

79 bIgnoreResRaceRate,RC_Angel,5;

80 bonus2

81 bIgnoreResRaceRate,RC_Dragon,5;

82 bonus2

83 bIgnoreMResRaceRate,RC_Angel,5;

84 bonus2

85 bIgnoreMResRaceRate,RC_Dragon,5;

86 }

87 }

88 }

89 }

90 bonus

91 bShortAtkRate,3*(.@r/2);

92 bonus

93 bLongAtkRate,3*(.@r/2);

94 bonus2

95 bMagicAtkEle,Ele_All,3*(.@r/2);

96 bonus2

97 bAddSize,Size_Medium,5*(.@r/4);

98 bonus2

99 bMagicAddSize,Size_Medium,5*(.@r/4);

100 bonus2

101 bAddSize,Size_Large,5*(.@r/4);

102 bonus2

103 bMagicAddSize,Size_Large,5*(.@r/4);

Equip Script None
Unequip Script None

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