Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMatk,10*(.@r/2);
6 bonus2
7 bSubRace,RC_Dragon,4*(.@r/3);
8 bonus2
9 bMagicAddRace,RC_Dragon,8*(.@r/4);
10 bonus2
11 bMagicAddRace,RC_DemiHuman,8*(.@r/4);
12 if
13 (.@r
14 =7)
15 {
16 bonus
17 bMatkRate,10;
18 if
19 (.@r
20 =9)
21 {
22 bonus
23 bDelayrate,-8;
24 if
25 (.@r
26 =11)
27 {
28 bonus2
29 bMagicAtkEle,Ele_Fire,10;
30 bonus2
31 bMagicAtkEle,Ele_Ghost,10;
32 bonus2
33 bMagicAtkEle,Ele_Water,10;
34 if
35 (.@r
36 =12)
37 {
38 bonus2
39 bMagicAddEle,Ele_Neutral,12;
40 if
41 (.@r
42 =13)
43 {
44 bonus2
45 bMagicAtkEle,Ele_Fire,15;
46 bonus2
47 bMagicAtkEle,Ele_Ghost,15;
48 bonus2
49 bMagicAtkEle,Ele_Water,15;
50 }
51 }
52 }
53 }
54 } |