Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSubRace,RC_DemiHuman,5;
6 bonus2
7 bSubRace,RC_Player_Human,5;
8 bonus2
9 bSubRace,RC_Player_Doram,5;
10 bonus2
11 bSubEle,Ele_Water,7*(readparam(bVit)/10);
12 bonus2
13 bSubEle,Ele_Ghost,3*.@r;
14 if
15 (.@r
16 =5)
17 {
18 bonus
19 bDef,300;
20 bonus
21 bMaxHPrate,30;
22 }
23 if
24 (.@r
25 =7)
26 {
27 bonus3
28 bAddEff,Eff_Freeze,500,ATF_MAGIC;
29 bonus3
30 bAddEff,Eff_Freezing,500,ATF_MAGIC;
31 } |