Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bPerfectHitAddRate,3;
6 bonus
7 bCritical,2*(.@r/3);
8 bonus
9 bFlee,3*(.@r/3);
10 bonus
11 bHit,3*(.@r/3);
12 bonus
13 bShortAtkRate,2*(.@r/4);
14 bonus
15 bLongAtkRate,2*(.@r/4);
16 bonus2
17 bMagicAtkEle,Ele_All,2*(.@r/4);
18 if
19 (eaclass()&EAJL_THIRD
20 &&
21 BaseJob
22 ==
23 Job_Crusader)
24 {
25 bonus
26 bPerfectHitAddRate,25+(4*(.@r/4));
27 bonus2
28 bSkillCooldown,"LG_RAYOFGENESIS",-500*(.@r/4);
29 bonus2
30 bSkillCooldown,"LG_SHIELDPRESS",-300*(.@r/4);
31 if
32 (.@r
33 =12)
34 {
35 bonus
36 bAllStats,10;
37 bonus
38 bShortAtkRate,15;
39 bonus2
40 bMagicAtkEle,Ele_Holy,15;
41 }
42 }
43 if
44 (eaclass()&EAJL_THIRD
45 &&
46 BaseJob
47 ==
48 Job_Alchemist)
49 {
50 bonus
51 bPerfectHitAddRate,25+(4*(.@r/4));
52 bonus2
53 bSkillCooldown,"GN_CART_TORNADO",-500*(.@r/4);
54 if
55 (.@r
56 =12)
57 {
58 bonus
59 bAllStats,10;
60 bonus
61 bShortAtkRate,15;
62 }
63 } |