Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMaxHPrate,5;
6 bonus2
7 bSubRace,RC_Player_Human,5;
8 bonus2
9 bSubRace,RC_Player_Doram,5;
10 bonus2
11 bSkillAtk,"GC_COUNTERSLASH",getskilllv("GC_CROSSIMPACT")*6;
12 bonus2
13 bSkillAtk,"GC_CROSSIMPACT",getskilllv("GC_CROSSIMPACT")*30;
14 if
15 (getskilllv("GC_CROSSIMPACT")
16 ==
17 5)
18 {
19 bonus2
20 bSkillCooldown,"GC_DARKILLUSION",-4000;
21 bonus2
22 bSkillCooldown,"GC_HALLUCINATIONWALK",-20000;
23 }
24 if
25 (getskilllv("GC_HALLUCINATIONWALK")
26 ==
27 5)
28 {
29 bonus2
30 bSubEle,Ele_Water,100;
31 bonus2
32 bSubEle,Ele_Holy,30;
33 }
34 if
35 (.@r
36 =7)
37 {
38 bonus
39 bMaxHPrate,5;
40 bonus2
41 bAddSize,Size_All,10;
42 bonus
43 bSPGainValue,10;
44 }
45 if
46 (.@r
47 =9)
48 {
49 bonus
50 bMaxHPrate,10;
51 bonus2
52 bAddSize,Size_All,10;
53 bonus
54 bSPGainValue,10;
55 } |