Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMaxHPrate,3;
6 bonus2
7 bSubRace,RC_Player_Human,5;
8 bonus2
9 bSubRace,RC_Player_Doram,5;
10 bonus2
11 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL");
12 bonus
13 bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL");
14 bonus2
15 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM");
16 bonus2
17 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM");
18 if
19 (getskilllv("SC_TRIANGLESHOT")
20 ==
21 10)
22 {
23 bonus2
24 bSubEle,Ele_Wind,50;
25 bonus2
26 bSubEle,Ele_Earth,50;
27 }
28 if
29 (getskilllv("SC_FEINTBOMB")
30 ==
31 10)
32 {
33 bonus
34 bSPDrainValue,2;
35 bonus
36 bHPGainValue,100;
37 bonus
38 bSPGainValue,10;
39 }
40 if
41 (.@r
42 =7)
43 {
44 bonus
45 bMaxHPrate,5;
46 bonus
47 bAgi,10;
48 bonus
49 bDex,10;
50 }
51 if
52 (.@r
53 =9)
54 {
55 bonus
56 bMaxHPrate,7;
57 bonus
58 bAgi,10;
59 bonus
60 bDex,10;
61 } |