1 .@r
2 =
3 getrefine();
4 bonus
5 bMaxHPrate,5;
6 bonus2
7 bSubRace,RC_Player_Human,5;
8 bonus2
9 bVariableCastrate,"SU_PICKYPECK",-10;
10 bonus2
11 bVariableCastrate,"SU_SCAROFTAROU",-10;
12 bonus2
13 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10;
14 bonus2
15 bVariableCastrate,"SU_SVG_SPIRIT",-10;
16 bonus2
17 bSkillAtk,"SU_PICKYPECK",15;
18 bonus2
19 bSkillAtk,"SU_SCAROFTAROU",15;
20 bonus2
21 bSkillAtk,"SU_LUNATICCARROTBEAT",15;
22 bonus2
23 bSkillAtk,"SU_SVG_SPIRIT",15;
24 bonus
25 bAspdRate,2*getskilllv("SU_HISS");
26 bonus
27 bPerfectHitAddRate,4*getskilllv("SU_POWEROFFLOCK");
28 bonus2
29 bAddSize,Size_All,2*getskilllv("SU_POWEROFFLOCK");
30 bonus2
31 bSkillCooldown,"SU_LUNATICCARROTBEAT",200*getskilllv("SU_SPIRITOFLIFE");
32 if
33 (.@r
34 =9)
35 {
36 bonus
37 bMaxHPrate,10;
38 bonus2
39 bVariableCastrate,"SU_PICKYPECK",-20;
40 bonus2
41 bVariableCastrate,"SU_SCAROFTAROU",-20;
42 bonus2
43 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20;
44 bonus2
45 bVariableCastrate,"SU_SVG_SPIRIT",-20;
46 }
47 if
48 (.@r
49 =11)
50 {
51 bonus
52 bMaxHPrate,5;
53 bonus2
54 bVariableCastrate,"SU_PICKYPECK",-20;
55 bonus2
56 bVariableCastrate,"SU_SCAROFTAROU",-20;
57 bonus2
58 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20;
59 bonus2
60 bVariableCastrate,"SU_SVG_SPIRIT",-20;
61 } |