Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@a
5 =
6 getskilllv("NC_AXEBOOMERANG");
7 .@b
8 =
9 getskilllv("NC_MAGMA_ERUPTION");
10 .@c
11 =
12 getskilllv("NC_POWERSWING");
13 bonus
14 bBaseAtk,50;
15 bonus
16 bAspdRate,10;
17 bonus
18 bMaxHPrate,3;
19 bonus
20 bMaxSPrate,3;
21 bonus2
22 bSkillAtk,"NC_AXETORNADO",7*.@a;
23 bonus2
24 bSkillAtk,"NC_POWERSWING",15*.@a;
25 bonus2
26 bIgnoreDefRaceRate,RC_All,8*.@b;
27 bonus2
28 bIgnoreDefRaceRate,RC_Player_Doram,-8*.@b;
29 bonus2
30 bIgnoreDefRaceRate,RC_Player_Human,-8*.@b;
31 if
32 (getskilllv("NC_BOOSTKNUCKLE")
33 1)
34 {
35 bonus
36 bAtkRate,3*.@c;
37 bonus2
38 bSubClass,Class_Boss,.@c;
39 }
40 if
41 (.@r
42 =10)
43 {
44 bonus
45 bBaseAtk,50;
46 bonus
47 bMaxHPrate,5;
48 bonus
49 bMaxSPrate,5;
50 }
51 if
52 (.@r
53 =12)
54 bonus
55 bMaxHP,150*(BaseLevel/2); |