Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMaxHPrate,3;
6 bonus
7 bMaxSPrate,3;
8 bonus2
9 bSubRace,RC_Player_Human,10;
10 bonus2
11 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*getskilllv("GC_CROSSIMPACT");
12 bonus
13 bAtkRate,10*getskilllv("GC_CROSSRIPPERSLASHER");
14 bonus2
15 bSkillAtk,"GC_COUNTERSLASH",6*getskilllv("GC_ROLLINGCUTTER");
16 bonus2
17 bSkillAtk,"GC_ROLLINGCUTTER",100*getskilllv("GC_ROLLINGCUTTER");
18 if
19 (getskilllv("GC_HALLUCINATIONWALK")
20 ==
21 5)
22 bonus2
23 bSubClass,Class_All,5;
24 if
25 (.@r
26 =5)
27 {
28 bonus
29 bMaxHPrate,7;
30 bonus
31 bMaxSPrate,7;
32 bonus
33 bDelayrate,-10;
34 }
35 if
36 (.@r
37 =7)
38 {
39 bonus
40 bMaxHPrate,10;
41 bonus
42 bMaxSPrate,10;
43 bonus
44 bDelayrate,-10;
45 } |