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#470028: Juggernaut

Item ID 470028 For Sale No
Identifier Juggernaut_ Credit Price Not For Sale
Name Juggernaut Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 12
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Footgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMdef,10;

6 bonus

7 bMaxHPrate,3;

8 bonus

9 bMaxSPrate,3;

10 skill

11 "AC_CONCENTRATION",1;

12 bonus2

13 bSkillCooldown,"RL_RICHS_COIN",-3000;

14 bonus2

15 bFixedCastrate,"RL_BANISHING_BUSTER",-20*getskilllv("RL_BANISHING_BUSTER");

16 bonus2

17 bSkillAtk,"RL_BANISHING_BUSTER",60*getskilllv("RL_BANISHING_BUSTER");

18 bonus2

19 bAddClass,Class_All,4*getskilllv("RL_FIREDANCE");

20 bonus2

21 bSkillAtk,"RL_FIREDANCE",50*getskilllv("RL_FIREDANCE");

22 bonus

23 bDelayrate,-8*getskilllv("RL_H_MINE");

24 bonus2

25 bSkillAtk,"RL_H_MINE",40*getskilllv("RL_H_MINE");

26 if

27 (getskilllv("RL_FALLEN_ANGEL")

28 ==

29 1)

30 {

31 bonus

32 bAspdRate,20;

33 bonus2

34 bSkillUseSP,"RL_FIREDANCE",20;

35 }

36 if

37 (getskilllv("RL_AM_BLAST")

38 ==

39 5)

40 {

41 bonus2

42 bIgnoreDefRaceRate,RC_All,100;

43 bonus4

44 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;

45 }

46 if

47 (.@r

48 =5)

49 {

50 bonus

51 bMaxHPrate,7;

52 bonus

53 bMaxSPrate,7;

54 }

55 if

56 (.@r

57 =7)

58 {

59 bonus

60 bMaxHPrate,10;

61 bonus

62 bMaxSPrate,10;

63 }

Equip Script None
Unequip Script None

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