Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,10;
6 bonus
7 bMaxHPrate,3;
8 bonus
9 bMaxSPrate,3;
10 skill
11 "AC_CONCENTRATION",1;
12 bonus2
13 bSkillCooldown,"RL_RICHS_COIN",-3000;
14 bonus2
15 bFixedCastrate,"RL_BANISHING_BUSTER",-20*getskilllv("RL_BANISHING_BUSTER");
16 bonus2
17 bSkillAtk,"RL_BANISHING_BUSTER",60*getskilllv("RL_BANISHING_BUSTER");
18 bonus2
19 bAddClass,Class_All,4*getskilllv("RL_FIRE_RAIN");
20 bonus2
21 bSkillAtk,"RL_FIRE_RAIN",50*getskilllv("RL_FIRE_RAIN");
22 bonus
23 bDelayrate,-8*getskilllv("RL_H_MINE");
24 bonus2
25 bSkillAtk,"RL_H_MINE",40*getskilllv("RL_H_MINE");
26 if
27 (getskilllv("RL_FALLEN_ANGEL")
28 ==
29 1)
30 {
31 bonus
32 bAspdRate,20;
33 bonus2
34 bSkillUseSP,"RL_FIREDANCE",20;
35 }
36 if
37 (getskilllv("RL_AM_BLAST")
38 ==
39 5)
40 {
41 bonus2
42 bIgnoreDefRaceRate,RC_All,100;
43 bonus4
44 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;
45 }
46 if
47 (.@r
48 =5)
49 {
50 bonus
51 bMaxHPrate,7;
52 bonus
53 bMaxSPrate,7;
54 }
55 if
56 (.@r
57 =7)
58 {
59 bonus
60 bMaxHPrate,10;
61 bonus
62 bMaxSPrate,10;
63 } |