Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@a
5 =
6 getskilllv("SU_SVG_SPIRIT");
7 bonus
8 bMdef,10;
9 bonus
10 bMaxHPrate,3;
11 bonus
12 bMaxSPrate,3;
13 bonus
14 bAspdRate,5*getskilllv("SU_HISS");
15 bonus2
16 bVariableCastrate,"SU_PICKYPECK",-10*.@a;
17 bonus2
18 bVariableCastrate,"SU_ARCLOUSEDASH",-10*.@a;
19 bonus2
20 bVariableCastrate,"SU_SCAROFTAROU",-10*.@a;
21 bonus2
22 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10*.@a;
23 bonus2
24 bVariableCastrate,"SU_HISS",-10*.@a;
25 bonus2
26 bVariableCastrate,"SU_POWEROFFLOCK",-10*.@a;
27 bonus2
28 bVariableCastrate,"SU_SVG_SPIRIT",-10*.@a;
29 if
30 (getskilllv("SU_SPIRITOFLIFE")
31 ==
32 1)
33 {
34 bonus
35 bBaseAtk,100;
36 autobonus
37 "{
38 .@val
39 =
40 max(100,
41 (Hp/1000));
42 bonus2
43 bSkillAtk,\"SU_PICKYPECK\",.@val;
44 bonus2
45 bSkillAtk,\"SU_SCAROFTAROU\",.@val;
46 bonus2
47 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val;
48 bonus2
49 bSkillAtk,\"SU_SVG_SPIRIT\",.@val;
50 }",30,15000,BF_WEAPON;
51 }
52 if
53 (getskilllv("SU_POWEROFFLOCK")
54 ==
55 5)
56 {
57 bonus
58 bPerfectHitAddRate,50;
59 bonus
60 bDelayrate,-50;
61 }
62 if
63 (.@r
64 =5)
65 {
66 bonus
67 bMaxHPrate,7;
68 bonus
69 bMaxSPrate,7;
70 bonus
71 bDelayrate,-10;
72 }
73 if
74 (.@r
75 =7)
76 {
77 bonus
78 bMaxHPrate,10;
79 bonus
80 bMaxSPrate,10;
81 bonus
82 bDelayrate,-10;
83 } |