Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,10;
6 bonus
7 bMaxHPrate,3;
8 bonus
9 bMaxSPrate,3;
10 bonus
11 bAspdRate,getskilllv("SU_CHATTERING")*5;
12 bonus2
13 bSkillAtk,"SU_CN_METEOR",getskilllv("SU_MEOWMEOW")*15;
14 if
15 (getskilllv("SU_NYANGGRASS")
16 ==
17 5)
18 bonus2
19 bIgnoreMdefRaceRate,RC_All,100;
20 if
21 (getskilllv("SU_SPIRITOFLAND")
22 ==
23 1)
24 {
25 if
26 (getskilllv("SU_CN_POWDERING")
27 ==
28 5)
29 {
30 bonus2
31 bResEff,Eff_Curse,10000;
32 bonus2
33 bSkillUseSP,"SU_CN_METEOR",50;
34 }
35 if
36 (getskilllv("SU_CN_METEOR")
37 ==
38 5)
39 bonus2
40 bSkillAtk,"SU_SV_STEMSPEAR",20;
41 if
42 (getskilllv("SU_NYANGGRASS")
43 ==
44 5)
45 bonus
46 bMatk,50;
47 if
48 (getskilllv("SU_SV_STEMSPEAR")
49 ==
50 5)
51 bonus
52 bSpeedRate,25;
53 if
54 (getskilllv("SU_SV_ROOTTWIST")
55 ==
56 5)
57 bonus
58 bMatk,50;
59 }
60 if
61 (.@r
62 =5)
63 {
64 bonus
65 bMaxHPrate,7;
66 bonus
67 bMaxSPrate,7;
68 bonus
69 bDelayrate,-10;
70 }
71 if
72 (.@r
73 =7)
74 {
75 bonus
76 bMaxHPrate,10;
77 bonus
78 bMaxSPrate,10;
79 bonus
80 bDelayrate,-10;
81 } |