Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus
8 bBaseAtk,150+(15*(.@r/2));
9 bonus2
10 bSkillAtk,"NC_ARMSCANNON",20*(.@r/3);
11 bonus2
12 bSkillAtk,"NC_AXETORNADO",20*(.@r/3);
13 bonus2
14 bSkillAtk,"GN_CRAZYWEED_ATK",20*(.@r/3);
15 bonus2
16 bSkillAtk,"GN_CART_TORNADO",20*(.@r/3);
17 if
18 (.@r
19 =9)
20 {
21 bonus
22 bLongAtkRate,10;
23 bonus
24 bShortAtkRate,10;
25 }
26 if
27 (.@r
28 =11)
29 bonus2
30 bAddRace,RC_All,15;
31 if
32 (.@r
33 =13)
34 bonus
35 bDelayrate,-15;
36 if
37 (.@g
38 =ENCHANTGRADE_D)
39 {
40 bonus
41 bBaseAtk,8*(.@r/2);
42 bonus2
43 bAddSize,Size_All,4*(.@r/3);
44 }
45 if
46 (.@g
47 =ENCHANTGRADE_C)
48 {
49 bonus2
50 bSkillAtk,"MT_AXE_STOMP",5*(.@r/3);
51 bonus2
52 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5*(.@r/3);
53 }
54 if
55 (.@g
56 =ENCHANTGRADE_B)
57 {
58 bonus
59 bPAtk,.@r/2;
60 bonus2
61 bAddSize,Size_All,5*(.@r/3);
62 }
63 if
64 (.@g
65 =ENCHANTGRADE_A)
66 {
67 bonus2
68 bSkillAtk,"MT_AXE_STOMP",8*(.@r/3);
69 bonus2
70 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8*(.@r/3);
71 if
72 (.@r
73 =13)
74 {
75 bonus
76 bLongAtkRate,25;
77 bonus
78 bShortAtkRate,25;
79 }
80 } |