Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus
8 bBaseAtk,150+(15*(.@r/2));
9 bonus2
10 bSkillAtk,"GC_CROSSIMPACT",20*(.@r/3);
11 bonus2
12 bSkillAtk,"GC_ROLLINGCUTTER",20*(.@r/3);
13 bonus2
14 bSkillAtk,"SC_TRIANGLESHOT",20*(.@r/3);
15 bonus2
16 bSkillAtk,"SC_STARTMARK",20*(.@r/3);
17 if
18 (.@r
19 =9)
20 {
21 bonus
22 bLongAtkRate,10;
23 bonus
24 bShortAtkRate,10;
25 }
26 if
27 (.@r
28 =11)
29 bonus2
30 bAddRace,RC_All,15;
31 if
32 (.@r
33 =13)
34 bonus
35 bDelayrate,-15;
36 if
37 (.@g
38 =ENCHANTGRADE_D)
39 {
40 bonus2
41 bSkillCooldown,"GC_DARKCROW",-5000;
42 bonus2
43 bSkillCooldown,"SC_GROOMY",-1000;
44 bonus2
45 bAddSize,Size_All,4*(.@r/3);
46 }
47 if
48 (.@g
49 =ENCHANTGRADE_C)
50 {
51 bonus2
52 bSkillAtk,"SHC_SAVAGE_IMPACT",5*(.@r/3);
53 bonus2
54 bSkillAtk,"ABC_FRENZY_SHOT",5*(.@r/3);
55 }
56 if
57 (.@g
58 =ENCHANTGRADE_B)
59 {
60 bonus
61 bPAtk,.@r/2;
62 bonus2
63 bAddSize,Size_All,5*(.@r/3);
64 }
65 if
66 (.@g
67 =ENCHANTGRADE_A)
68 {
69 bonus2
70 bSkillAtk,"SHC_SAVAGE_IMPACT",8*(.@r/3);
71 bonus2
72 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/3);
73 if
74 (.@r
75 =13)
76 {
77 bonus2
78 bSkillCooldown,"GC_DARKCROW",-5000;
79 bonus2
80 bSkillCooldown,"SC_IGNORANCE",-1000;
81 }
82 } |