Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus
8 bMatk,150+(15*(.@r/2));
9 bonus2
10 bSkillAtk,"WL_SOULEXPANSION",20*(.@r/3);
11 bonus2
12 bSkillAtk,"WL_HELLINFERNO",20*(.@r/3);
13 bonus2
14 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3);
15 bonus2
16 bSkillAtk,"SO_EARTHGRAVE",20*(.@r/3);
17 if
18 (.@r
19 =9)
20 {
21 bonus
22 bMatkRate,15;
23 }
24 if
25 (.@r
26 =11)
27 {
28 bonus2
29 bMagicAddRace,RC_All,15;
30 }
31 if
32 (.@r
33 =13)
34 bonus
35 bDelayrate,-15;
36 if
37 (.@g
38 =ENCHANTGRADE_D)
39 {
40 bonus
41 bMatk,8*(.@r/2);
42 bonus2
43 bMagicAddRace,RC_All,4*(.@r/3);
44 }
45 if
46 (.@g
47 =ENCHANTGRADE_C)
48 {
49 bonus2
50 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-7000*(.@r/3);
51 bonus2
52 bSkillCooldown,"SO_DIAMONDDUST",-200*(.@r/3);
53 }
54 if
55 (.@g
56 =ENCHANTGRADE_B)
57 {
58 bonus
59 bSMatk,.@r/2;
60 bonus2
61 bMagicAddRace,RC_All,5*(.@r/3);
62 }
63 if
64 (.@g
65 =ENCHANTGRADE_A)
66 {
67 bonus2
68 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r/3);
69 bonus2
70 bSkillAtk,"EM_DIAMOND_STORM",7*(.@r/3);
71 if
72 (.@r
73 =13)
74 {
75 bonus2
76 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
77 bonus2
78 bSkillCooldown,"SO_DIAMONDDUST",-1000;
79 }
80 } |